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Question by L_K_M · Jul 08, 2018 at 09:50 AM · meshnormalsmesheswarningillumination

How To Find Meshes Without Normals for Global Illumination?

My game has 999+ warning log entries that say:

Mesh does not have normals for Global Illumination. Please ensure there are normals in your modelling package, or set the Normals property to Calculate on the Asset.

The problem I have is that I do not know which mesh the log entry is referring to, and double-clicking on the log entry does nothing. I've tried just finding all meshes in my project, and enabling the property

 Normals: Calculate

for all of them, but that doesn't seem to have helped.

Is there any way to find out which mesh is causing the problem?

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Answer by ktweedy1 · Jul 27, 2018 at 02:06 PM

One thing I do is hide all the objects in the scene, then bake the light. Then keep turning a few objects on and back again till the error appears.

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avatar image L_K_M · Aug 17, 2018 at 12:28 PM 1
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Thanks, that helped me identify the meshes that triggered the log entries. They were all Text $$anonymous$$eshes. If anyone has this same issue, turn off "Static" in the Text $$anonymous$$esh Game Object's properties panel, it's a checkbox to the right of the object's name.

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Answer by ErikKalkoken · Nov 01, 2018 at 09:29 PM

The solution that helped me is what L_K_M mentioned in the comments:

disable static on all text objects.

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