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Invisible mesh caused by normals
Hi, when I've added this simple model on grassplant (just few rotated planes) it seemed that only half of model was visible. When I rotate model or changed angle of view, parts of model starts to show and hide. I think its caused by normals, because I can see only parts which have currently visible normals turned to right way. Model is made in Blender and I didnt find way how to set normals on both side of plane same way.
Have anyone idea how to fix my problem?
Pic 1: Whole model is visible. (Weird way of showing planes in "hierarchy")
Pic 2: In another view some planes disapeare.
Have a nice day fellows :), Yzii
Answer by AlwaysSunny · Mar 18, 2015 at 03:07 PM
I think you could disable back-face culling in your shader. This is more desirable than the alternative, which involves duplicating your mesh in blender and flipping the normals.
IT WOR$$anonymous$$ED :) .. thanks you a lot :) .. well it fixed normals problem, all planes are visible now, but its still shows one plane over others. But still thank you you saved me :)
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