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ARKit Question about Anchor Points
Hey guys,
This is a uniquely ARKit / Unity question, so sorry if it doesn't belong here.
I am trying to get the best possible tracking stability possible due to the unique needs of a project I am working on. However currently there is a lot of wacky drifting happening. I was wondering if Anchor's are the solution to my problem. Adding anchors is so the objects you are place are remembered in the real world space right? But would adding anchors deal with my drift problem, because they haven't so far? Is there an easy way to minimize drift other than the obvious solution of making sure whatever you are tracking is ideal / has a lot of light on it.
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