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GUI using planes - pixel perfect on iPad 2, not on iPad 1
I'm building a GUI for an iPad game using planes and an orthographic camera. I've gotten to the point where everything is pixel perfect in the editor and on my iPad 2. However, I recently built out the same Xcode project to an iPad 1 and the graphics appear to be shifted by a half pixel:
AFAIK, there is no functionality in the project that would differ between first and second generation devices so I'm a little stumped. Any ideas would be helpful.
I'm having the exact same issue when I scale my textured objects in orthographic view - the pixels are perfect at scale 1, but resizing the objects horizontally causes very noticable pixel skew (exactly like in your image).
I haven't found a solution yet, but I'm interested in hearing any theories.
Here's my question in case the extra details are any help to answerers - http://answers.unity3d.com/questions/353749/atlased-sprites-flicker-when-resizing.html