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Question by ziadgapp · Sep 13, 2019 at 01:29 PM · performanceunityeditorgameobjectsperformance optimizationgpu

How to deal with 10,000s immobile gameobjects at once?

Hello, I am making a game in which I need 10,000s of tiles at one time. The tiles do not move (no RigidBody attached, only colliders), however, when I create them, the game becomes extremly slow (~10 fps). I was wondering if there are ways we can do to improve this? The tiles have to appear at the same time in the scene. Similar to Minecraft.

Thanks a lot for your answers!

Note: I am aware of the thread: https://answers.unity.com/questions/1145980/how-to-improve-performance-with-10000s-of-gameobje.html, but it looks outdated :)

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