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Question by kylewetton · May 06, 2019 at 06:40 PM · rotationtransformquaternionslerp

Can't really grasp how to keep my player level on X and Z while using LookRotation

Here's my code, I'm pretty new to Quaternions and can't quite figure out what to alter here to keep my player rotating on the Y, but not X or Z.

Quaternion enemyDirection = Quaternion.LookRotation(targetPosition - transform.position); transform.rotation = Quaternion.Slerp(transform.rotation, enemyDirection, Time.deltaTime * 20f);

Thanks!

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