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Question by BilboStabbins · Jan 03, 2013 at 02:00 AM · rotationvector3quaternionmanipulation

Learning about Vector algebra and manipulating an object

Hi everyone - I hope you all had a great Christmas and New Years break! :D

I'd like to start learning about Vector algebra(?) and how to manipulate an object's rotation, direction, etc. for more flexibility.

For example, in the following code:

 transform.LookAt(transform.position + myCamera.transform.rotation * Vector3.back, myCamera.transform.rotation * Vector3.up);

How a position can be added to a rotation * direction and what it outputs, what the general rules are for this.

If you know of any examples/tutorials or resources on learning about this stuff it would be greatly appreciated (both Unity-specific or otherwise).

Thanks

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avatar image Lovrenc · Jan 03, 2013 at 02:03 AM 0
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Learn linear algebra here

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Answer by Piflik · Jan 03, 2013 at 02:25 AM

Rotations are Quaternions, positions are Vector3. When you multiply a Quaternion and a Vector3, the Vector will be turned by the rotation specified by the Quaternion. The result will again be a Vector 3 and an be added to other Vectors.

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