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Question by CoastersPaul · Apr 18, 2015 at 08:45 PM · transformvector3transform.position

How do I change one value of a vector?

If I'm not mistaken, I've used code like this before:

transform.position.z = [value]; //but now it doesn't work.

Instead, it gives the following error: error CS1612: Cannot modify a value type return value of 'UnityEngine.Transform.position'. Consider storing the value in a temporary variable.

transform.position[3] = [value]; //doesn't work either.

I thought I found a way to get it to work, but it's incredibly longwinded, redundant, and ugly:

transform.position.Set(transform.position.x, transform.position.y, [value]); /*Gross, and edit: still doesn't work.*/

Is not being able to do the earlier ones a bug? Is there any better workaround?

(Making a temporary variable isn't fun - my code's now 21 lines instead of 9.)

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Answer by WillNode · Apr 18, 2015 at 09:01 PM

you need to make a temporary variable first.

 Vector3 position = transform.position;
 position[2] = [value]; // the Z value
 transform.position = position;
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avatar image CoastersPaul · Apr 18, 2015 at 09:12 PM 0
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Well, that's what the error said, too, but I could have sworn there was a way that didn't take up three lines. Am I just remembering things wrong?

avatar image WillNode · Apr 18, 2015 at 09:15 PM 0
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well, if you write this on JS it should work.

in C# you need to make temporary variable first.

avatar image screenname_taken · Apr 18, 2015 at 09:34 PM 1
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In Unity script you don't have to declare a variable. You just go transform.position.x= 1.234;

avatar image Lo0NuhtiK · Apr 18, 2015 at 10:32 PM 1
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C# one-line :

 transform.position = new Vector3(transform.position.x, transform.position.y, zValue) ;
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Answer by ripperdave · Aug 19, 2017 at 09:26 AM

Basically it is the same as the ideas before. You can create a static class in c#. You can use shorter class and method names as well. ChangeX to X etc.

 public static class Utils {
 
 
     public static Vector3 ChangeX(Vector3 v, float x)
     {
         return new Vector3(x, v.y, v.z);
     }
 
     public static Vector3 ChangeY(Vector3 v, float y)
     {
         return new Vector3(v.x, y, v.z);
     }
 
     public static Vector3 ChangeZ(Vector3 v, float z)
     {
         return new Vector3(v.x, v.y, z);
     }
 
 }

Usage in a different class.

 public class Something: MonoBehaviour
 {
  void Update() {
      transform.position = Utils.ChangeX(transform.position, 1); // change x
 }
 }



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avatar image kubpica · Aug 18, 2018 at 12:08 AM 0
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It can be shortened to:

 transform.position = transform.position.X(1); //change x

Here's the class I use:

 using UnityEngine;
 
 /// <summary>
 /// An auxiliary class containing methods that help change only one of the structure values.
 /// </summary>
 /// <example>
 /// Usage:
 /// <code>
 /// gameObject.transform.localPosition = Change.Y(gameObject.transform.localPosition, f*0.10f);
 /// </code>
 /// or
 /// <code>
 /// gameObject.transform.localPosition = gameObject.transform.localPosition.Y(f*0.10f);
 /// </code>
 /// </example>
 public static class Change {
 
     public static Vector2 X(this Vector2 v, float x)
     {
         v.x = x;
         return v;
     }
 
     public static Vector2 Y(this Vector2 v, float y)
     {
         v.y = y;
         return v;
     }
 
     public static Vector3 X(this Vector3 v, float x)
     {
         v.x = x;
         return v;
     }
 
     public static Vector3 Y(this Vector3 v, float y)
     {
         v.y = y;
         return v;
     }
 
     public static Vector3 Z(this Vector3 v, float z)
     {
         v.z = z;
         return v;
     }
 
     public static Color R(this Color c, float r)
     {
         c.r = r;
         return c;
     }
 
     public static Color G(this Color c, float g)
     {
         c.g = g;
         return c;
     }
 
     public static Color B(this Color c, float b)
     {
         c.b = b;
         return c;
     }
 
     public static Color A(this Color c, float a)
     {
         c.a = a;
         return c;
     }
 }

Usage:

 gameObject.transform.localPosition = Change.Y(texture.transform.localPosition, f*0.10f);

or:

 gameObject.transform.localPosition = texture.transform.localPosition.Y(f*0.10f);

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