Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Dreeka · Sep 22, 2012 at 05:48 PM · c#positionvector3

Position in Vector (C#)

Hey,

I am trying to store a position in a vector3. I was able to do it in JS:

 var movementThisStep : Vector3 = myRigidbody.position - previousPosition; 

But when I try to do it in C#, I get an error message. I have tried to do it this way:

 Vector3 movementThisStep = new Vector3 (myRigidbody.position - previousPosition);

And got this error message: The type `UnityEngine.Vector3' does not contain a constructor that takes `1' arguments

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MithosAnnar · Sep 22, 2012 at 05:56 PM 2
Share

Hi Akos,

Have you tried:

  • Vector3 movementThisStep = (myRigidbody.position - previousPosition);

Cheers!

$$anonymous$$ithos

avatar image Muuskii · Sep 22, 2012 at 05:59 PM 1
Share

$$anonymous$$ithos has the answer. Someone please convert it.

avatar image MithosAnnar · Sep 22, 2012 at 06:00 PM 1
Share

Right you are $$anonymous$$uuskii.

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by MithosAnnar · Sep 22, 2012 at 06:00 PM

Hi Akos,

Have you tried:

 Vector3 movementThisStep = (myRigidbody.position - previousPosition);

Cheers!

Mithos

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Dreeka · Sep 22, 2012 at 06:53 PM 0
Share

Thanks for the answers! :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

addition of vector3 1 Answer

compare current Vector3.position with stored initial Vector.3 position in c# 1 Answer

Having issues with "WorldToScreenPoint" 1 Answer

Method Must have a Return Type (Vector3 x,y,z) 2 Answers

Setting value of transform.rotation in code, C# 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges