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This question was closed Jul 19, 2018 at 12:23 PM by Hamilcar-games for the following reason:

Problem is not reproducible or outdated

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Question by Hamilcar-games · Jun 22, 2017 at 08:14 PM · transformpositionvector3boxcollideristrigger

why when putting a cube prefab as a child of another moving object it change the cubes scale !!!

hi im making a game like crossy road and now im making the platforms over the water

so to make it im making over every moving platform cubes makin them "istrigger" to attract the player and put it in the right position so the script works when it is not a child of another gameobject but if it is a child the script dont works

the script is this ::

using UnityEngine;

public class plat_to_ground : MonoBehaviour {

 private GameObject player;
 void Start()
 {
     player = GameObject.FindGameObjectWithTag ("Player");

 }


 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Player")
     {
         player.transform.position = new Vector3(transform.position.x,player.transform.position.y,transform.position.z);


         Destroy (gameObject, 1);
     
     }
 }

}

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