Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ThirdLung · Mar 28, 2016 at 12:51 AM · rigidbody2dvelocityvector2moveposition

How do I Control An Objects Movement Only On the X Axis and Have a RigidBody Control Movement on the Y axis?

I am trying to make a character for my game that can only be moved on the X axis by the player, but falls normally along the Y axis. As of right now as soon as I click my mouse the character shoots to the right of the screen and doesn't fall at all. I also want to implement Mathf.clamp to make sure that the player can't leave the sides of the level as it does now but I'm not sure how to implment that in to my currently broken code. This is what it looks like so far:

 using UnityEngine;
 using System.Collections;
 
 public class Player : MonoBehaviour {
 
     public Rigidbody2D movePlayer;
 
     private bool MouseClicked = false;
 
     void Start () {
         movePlayer = this.GetComponent<Rigidbody2D>();
     }
     
     void Update () {
         if (Input.GetMouseButtonDown(0)) {
             MouseClicked = true;
         }
 
         if (MouseClicked == true) {
             PlayerMovement();
         } 
     }
 
     void PlayerMovement() {
         Debug.Log("Player Movement Initiated");
         float mousePosInBlocksX = Input.mousePosition.x / Screen.width * 16;
         Vector2 playerPos = new Vector2(mousePosInBlocksX, 0f);
         Vector2 playerVel = new Vector2(mousePosInBlocksX, movePlayer.velocity.y);
         movePlayer.MovePosition(playerPos);
         movePlayer.velocity = playerVel;
     }
 }


Sorry if this is a simple beginners mistake.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by facePuncher7 · Mar 28, 2016 at 02:45 PM

At the end of PlayerMovement() add the line:

Mathf.Clamp(transform.position.x,leftpos,rightpos);

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Rb2D.MovePosition not working - weird error... 1 Answer

slide and dash 2D 0 Answers

Issue with direction and rigibody2D 1 Answer

Vector2.MoveTowards and Rigidbody2D Velocity 3 Answers

Move car at same speed 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges