Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by mehrzadb · Aug 01, 2017 at 12:45 AM · debugcompiler error

Compiler error for Android Build

After compiling my code and running my game for the Android build I am getting the current compiler error. Could someone kindly explain what am I facing? Thank you.

 Assertion failed: TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations
 0x00000001409897FB (Unity) StackWalker::GetCurrentCallstack
 0x000000014098CD5F (Unity) StackWalker::ShowCallstack
 0x0000000140D35030 (Unity) GetStacktrace
 0x0000000141079D56 (Unity) DebugStringToFile
 0x000000014107A52C (Unity) DebugStringToFile
 0x0000000140A5A726 (Unity) TLSAllocator<StackAllocator>::FrameMaintenance
 0x00000001418E1B50 (Unity) MemoryManager::FrameMaintenance
 0x00000001410B5204 (Unity) `InitPlayerLoopCallbacks'::`33'::PostLateUpdateMemoryFrameMaintenanceRegistrator::Forward
 0x00000001410B3551 (Unity) PlayerLoop
 0x000000014010835E (Unity) Application::UpdateScene
 0x000000014010C98F (Unity) Application::UpdateSceneIfNeeded
 0x0000000140130A9F (Unity) Application::TickTimer
 0x0000000141A87E5D (Unity) MainMessageLoop
 0x0000000141A89827 (Unity) WinMain
 0x0000000141CEC8BC (Unity) __tmainCRTStartup
 0x00007FFE87622774 (KERNEL32) BaseThreadInitThunk
 0x00007FFE89360D51 (ntdll) RtlUserThreadStart

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

68 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I prevent Internal compiler errors? 0 Answers

Undefined symbol for architecture arm64: linker failure 0 Answers

How can I attach a debugger to the code running on the editor or to the builded client 3 Answers

Is there a way to set Unity to write message log when the calculation has Infinity or NaN? 3 Answers

Get Debug Line/function on Unity from .Net dll 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges