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Question by Roggin · Oct 07, 2017 at 09:19 PM · meshverticesefficiencypolygon-count

How to reduce vertex count?

When importing meshes to scene, Unity makes a bunch of extra vertices for things like uvs, normals, etc.

It's getting out of hand. A simple 1k vert mesh of a bed is suddenly over 11 000 verts when imported to unity.

Is there a way to modify the mesh to be more efficient? What can I do about this?

Side note: Iam aware of occlusion culling, and Iam trying to use it but it's very dodgy.

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