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Question by Dok101 · Jan 23, 2016 at 05:10 PM · polygondesktoppolygon-countframe ratevehicles

What should my Polygon Budget be?

Hello I am currently developing a Racing Game for Desktop. It will not just be cars, but also planes, motorbikes and F1 cars. There will never be any more than 8 cars in the scene at once. The environment will probably take about 200,000 polygons, but possibly more depending on the scene. I am aiming for an average Frame Rate of 30FPS +. Right now all of my cars are around 300K polygons. My question is what is the recommended polygon range for my vehicles in order to achieve my 30FPS goal while also keeping realistic lighting and high-poly vehicles Thanks Dok

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avatar image Mako-Infused · Jan 23, 2016 at 05:24 PM 0
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You didn't specify, so I guess it should be assumed that this would be for a modern ga$$anonymous$$g desktop?

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Answer by Owen-Reynolds · Jan 23, 2016 at 05:48 PM

Using environment reflection in the shaders? How many point lights? Are there settings for better/worse shadows? How many materials? I'd guess there are enough variables like that, that you just need to test.

Should be easy enough to make a so-so test. Cars just spin in place; a button to add/subtract a spinning car. Display the frame rate, and see how many cars you can get. Or maybe you can easily make a 100K, 200K ... version of a car, and add a button in the test to swap models up/down.

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