Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Blaque · Mar 09, 2015 at 06:14 PM · plugindebuggoogle play gameskeystore

Google play authentication failed after adding keystore

Ok, in order to log google play in my game i call

 Social.Active.localUser.Authenticate(authentication);

Which refer to

 function authentication(succes : boolean){
     if (succes) {
         googleAuthenticated = true;
         print("Loggato con: " + Social.localUser.userName + " ID: " + Social.localUser.id + " Minorenne: " + Social.localUser.underage);
     }
     else {
         googleAuthenticatedFailed = true;
         print("Non loggato");
     }
 }

Now, this was working perfectly, but when i added a keystore throught player settings, when i run the game on my device the authentication fails, is this a normal fact because i didn't download the game on play store or it is a issue? My game on the developer console is setted on beta version and my account is added as tester

Investigating on logcat i found the cause of the faluire:

 I/Unity   (22225):  [Play Games Plugin DLL] 03/09/15 20:24:07 +01:00 DEBUG: Star
 ting Auth Transition. Op: SIGN_IN status: ERROR_NOT_AUTHORIZED
 I/Unity   (22225):
 I/Unity   (22225): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDeb
 ug.cpp Line: 49)
 I/Unity   (22225):
 I/Unity   (22225):  [Play Games Plugin DLL] 03/09/15 20:24:07 +01:00 DEBUG: Invo
 king user callback on game thread
 I/Unity   (22225):
 I/Unity   (22225): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDeb
 ug.cpp Line: 49)
 I/Unity   (22225):
 I/Unity   (22225): Non loggato
 I/Unity   (22225):
 I/Unity   (22225): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDeb
 ug.cpp Line: 49)
 I/Unity   (22225):
 D/dalvikvm(22225): threadid=15: thread exiting, not yet detached (count=0)



That SIGN_IN status: ERROR_NOT_AUTHORIZED seems to be the key, but what make it to appear?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JigneshKoradiya · Aug 07, 2015 at 07:02 PM 0
Share

https://youtu.be/iBmgCnJ_z1k

watch this one your all answer is here

avatar image yeisonChipud · Sep 15, 2016 at 05:50 AM 0
Share

Hi men. I have exactly the same problem. Im wondering if you can solve that errror. Please i really need fix it. Thank you.

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by antx · Mar 09, 2015 at 06:36 PM

Is this your first app on Google Play store? If not make sure that you use the same keystore file for all your apps. They are developer account bound not app bound.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Blaque · Mar 09, 2015 at 07:11 PM 0
Share

This is my first app

avatar image
0

Answer by fahimalavi · Aug 07, 2015 at 08:38 PM

check if hash key of loaded apk is same as you have mentioned in google play game services in linked app section ?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

25 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Can I see debug log(ex:printf) from C++ dll in Unity? 0 Answers

Could multiple plugins cause some problems? 1 Answer

GooglePlayGames plugin path not correct? 0 Answers

Google Play Game Services Error 2 Answers

How to enable DX debug layer D3D11_CREATE_DEVICE_DEBUG? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges