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Question by starikcetin · Jun 28, 2015 at 01:46 AM · destroycomponentdisabledelete

Component Disabling vs. Destroying

Do they have differences in performance?

Please compare in both small (i.e. 5 gameobjects with 4 components each) and large scales (i.e. a stress test).

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Answer by Addyarb · Jun 28, 2015 at 05:05 AM

They have a big difference in performance, depending on what you have running on the component. It has a lot to do with whether or not you're running InvokeRepeatings, Coroutines, etc.

Here's a great post to describe what to do in each situation.

Hope this answers your question! Good luck.

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avatar image starikcetin · Jun 28, 2015 at 05:18 AM 0
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Thanks for answer but the link you gave is for whole gameobject, i'm talking about components.

avatar image Addyarb · Jun 28, 2015 at 05:39 AM 0
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If you read the accepted answer carefully, it gives the scenarios where you should either disable or destroy.

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