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Question by MakeITeasy · Dec 03, 2013 at 08:01 PM · rotationjavascriptgameobjectrotate

How do you flip a card with smooth rotation?

Hello everyone!

I'm making a game which you flip cards. My camera points at the top showing the cards. When i click on a card that one flips but i want to add a realistic flip effect (smooth rotation of the card object) when the flip happens. Here is what i tried but it doesn't work:

 public var card_1: GameObject;
 card_1 = GameObject.Find("card_1");
 
 function OnMouseDown () {
   card_1.transform.Rotate(Vector3(0,0,180) * Time.deltaTime);
 }

The js code is attached to the card object.

Any suggestions? Thanx in advance!

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avatar image robertbu · Dec 03, 2013 at 08:29 PM 0
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On$$anonymous$$ouseDown() needs to be on the object clicked. But your code flips another object ('card_1'). How do you have things structured.

avatar image applejuices · Dec 03, 2013 at 08:34 PM 0
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I suggest make an animation, it let card flipping be more realistic, very smooth, not to mention it will only take a few Words of code to start the animation!

EDIT: Changed line to words.

avatar image Sundar · Dec 03, 2013 at 08:44 PM 0
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Check this answer

http://answers.unity3d.com/questions/351899/rotation-lerp.html

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Answer by Eric5h5 · Dec 03, 2013 at 08:36 PM

Use the Rotation function in MoveObject.

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avatar image MakeITeasy · Dec 03, 2013 at 08:48 PM 0
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Omg! @Eric5h5 thank you very much it works like a charm!

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