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This question was closed May 02 at 01:34 AM by Justin4Tes for the following reason:

I have found the solution by myself.

avatar image
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Question by Justin4Tes · May 02 at 07:21 PM · scripting problemrigidbodyconstraintsfreezeposition

Attempt to disable constraints using RigidbodyConstraints.None has no effect

Hello I am having trouble unfreezing the constraints of a gameobject in the update method after setting it's constraint(YPosition) in the start method.

By adding a debug.log line in the update method, I can see the log showing up in the console when the spacebar key was being pressed in Play mode. However the ballRb.constraints = RigidbodyConstraints.None didn't seem to be triggered/working.

Edit: I've also tried using this line

ballRb.constraints &= ~RigidbodyConstraints.FreezePositionY;

suggested in another unity answer but to no avail.

Any help or suggestion will be much appreciated.

Code attached below:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerController : MonoBehaviour
 {
     public GameObject ball;
     private Rigidbody ballRb;
 
     private Vector3 spawnLocation = new Vector3(0,2.6f,-12);
 
     void Start()
     {
         ballRb = ball.GetComponent<Rigidbody>();
         ballRb.constraints = RigidbodyConstraints.FreezePositionY;
 
         ball.transform.position = spawnLocation;
 
         Instantiate(ball);
     }
 
     void Update()
     {
         if (Input.GetKeyDown(KeyCode.Space))
         {
             Debug.Log("Start");
             ballRb.constraints = RigidbodyConstraints.None;
             Debug.Log("End");
         }
     }
 }
 


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avatar image Justin4Tes · May 02 at 01:40 AM 0
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I have solved this issue by simply revising the documentation. All I needed to do was to create a separate script with this code and attach it to the prefab ball itself instead of writing inside the playercontroller script attached to the player/main camera. Hope this will be helpful to anyone in the future that stumbles upon issues like this one.

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