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Question by porandojin1 · Apr 25, 2020 at 02:05 PM · collisioninstantiatecollision detectionfreezepositionfreezerotation

Instantiated objects ignore most of the collisions.

Hey, I made a video to demonstrate what my problem is:

https://youtu.be/WEwlLqRxGx4

-Instantiated prefabs with one frozen position and rotation ignore collisions randomly.
-The same prefabs put into scene before entering playmode work fine.

All objects are controlled by this code:

gameObject.GetComponent().AddForce(TouchScreenInput.force * 400 / 1.5f);// multiplier/10);

All objects have rigidbody 2d and box collider 2d attached:

alt text (additionally, logs have frozen position X and rotation Z).

Using Unity 2019.3.1f1

screenshot-2020-04-24-at-202046.png (145.3 kB)
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