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Question by tommytwofingers · Oct 18, 2018 at 04:29 PM · gitsource-control

problems moving project between computers using Sourcetree and bitbucket,

I am working on a small Unity game with one other person. We maintain a master that we don't work on at the same time, so there are no conflicts. Recently I pulled from our origin master and several things were broken. For example, some of my controls do not work(other DO work), and assets will not be attached. Fortunately, nothing is broken on my colleagues computer. Our gitignore file is below. Recently I ran the "fixed untracked files" command, could that have something to do with it? I should also note that we are using the latest version of unity(2018.2.13)

 [Ll]ibrary/
 [Tt]emp/
 [Oo]bj/
 [Bb]uild/
 [Bb]uilds/
 Assets/AssetStoreTools*

 # Visual Studio cache directory
 .vs/

 # Autogenerated VS/MD/Consulo solution and project files
 ExportedObj/
 .consulo/
 *.csproj
 *.unityproj
 *.sln
 *.suo
 *.tmp
 *.user
 *.userprefs
 *.pidb
 *.booproj
 *.svd
 *.pdb
 *.opendb

 # Unity3D generated meta files
 *.pidb.meta
 *.pdb.meta

 # Unity3D Generated File On Crash Reports
 sysinfo.txt

 # Builds
 *.apk
 *.unitypackage,
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avatar image tommytwofingers · Oct 18, 2018 at 06:02 PM 0
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So as it turns out...when either of us pull things from unity, sets are not attached to many of our gameobjects...one of these is a player box physics material that was effecting some controls

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