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Question by
arlenishn · Jul 04, 2020 at 10:48 AM ·
character movementcharacter animation
Bake into Pose causes weird swing.
Hi,
I've downloaded a free character asset pack from the store (https://assetstore.unity.com/packages/3d/characters/medieval-cartoon-warriors-90079). When animated, the character move themselves (which I don't want to happen). Googling the problem I found that I have to check all "Bake Into Pos" options for the walk and sprint animations but when I check them, the character is not translated by the animation but instead it is swung.
Should I just adapt to a character controller where the animation handles movement? Is there anything I can do to prevent that?
Video with the problem: https://youtu.be/XQ0J896HZpE
Thanks in advanced.
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