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Question by JGrierson · Apr 05, 2019 at 11:49 PM · character animation

feet are swaying in the fbx animations that I funnel through Mechanim Humanoid

In my idle motion, in particular, my character's feet are swaying back and forth like a pendulum. It makes the feet look like they are sliding back and forth! I have tried all the recommended fixes for this issue and some of them work in a 3D space but remain an issue when the character is in a 2D space. My game is 2.5d and the dungeons are like the old Diablo ones 2.5D. I am using 5.46 Unity, but if there is a fix upstream I could be persuaded to try migrating the code.

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