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Is the scripting API source code available?
For instance, if I wanted to make a function that simulated explosion force but scaled inversely instead of linearly, could I take a look at Rigidbody.AddExplosionForce?
Answer by Mike 3 · Mar 29, 2011 at 06:30 PM
No, most of the stuff that the api exposes is just a wrapper to native (c++) code.
it is possible to delve into the reflected api code, but frankly most of it is just bare bones extern functions
Answer by Bunny83 · Mar 29, 2011 at 06:33 PM
No, the API (Application Programming Interface) is just an interface you can use. Unity itself is mostly written in C++ and you can't view the source of the engine itself.
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