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Question by Strange Quirk · Mar 29, 2011 at 06:15 PM · apisource

Is the scripting API source code available?

For instance, if I wanted to make a function that simulated explosion force but scaled inversely instead of linearly, could I take a look at Rigidbody.AddExplosionForce?

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Answer by Mike 3 · Mar 29, 2011 at 06:30 PM

No, most of the stuff that the api exposes is just a wrapper to native (c++) code.

it is possible to delve into the reflected api code, but frankly most of it is just bare bones extern functions

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Answer by Bunny83 · Mar 29, 2011 at 06:33 PM

No, the API (Application Programming Interface) is just an interface you can use. Unity itself is mostly written in C++ and you can't view the source of the engine itself.

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