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This question was
closed Oct 05, 2012 at 05:57 AM by
Fattie for the following reason:
self fixed
Local Rotation and then Global Rotation
so i want to make a camera controller like the one from warcraft 3 the point is: i need to give it a look downwards first (to give an angle of view almost top-down) and then do a global y rotation (as the player rotates on the map) the problem is :
How can i Normalize an localRotation to a globalRotation
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Best Answer
Answer by rokyed · Oct 04, 2012 at 12:27 AM
#pragma strict
var firstVector:Vector3;
var finalVector:Vector3;
var angleY = 0.0;
var angleX = 0.0;
function Start () {
}
function Update () {
angleY+=Time.deltaTime*Input.GetAxis("Horizontal")*90;
angleX+=Time.deltaTime*Input.GetAxis("Vertical")*90;
transform.eulerAngles=Vector3(angleX,angleY,0.0);
}
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