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JS - How do I change the constraints of an object?
I'd like to know how to change the constraints of a gameobject's rigidbody, in JavaScript.
For example when something of the "Sharp" tag hits this object, I want another object's Y position constraint to be turned off so that it can fall freely after the hit.
public var lug : GameObject;
function OnTriggerEnter (other : Collider) {
if(other.tag == "Sharp"){
lug.rigidbody.Constraints.FreezePositionY;
Destroy(gameObject);
}
}
Answer by Cherno · Mar 13, 2015 at 06:16 PM
From taking a look at the Rigidbody Scripting API, wouldn't this work?:
lug.rigidbody.Constraints.FreezePositionY = false;
When I attempt that I get the error:
BCE0117: Field 'UnityEngine.RigidbodyConstraints.FreezePositionY' is read only.
EDIT: I changed it to a lowercase and got this result.
Turns out the syntax is a bit more complicated due to bitwise operators:
Can you unfreeze a rigidbody.constraint position as you can freeze them?
rigidbody.constraints &= ~RigidbodyConstraints.FreezePositionY;
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