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Question by
silentneedle · May 18, 2015 at 03:20 PM ·
rotationgridsnapping
Snapping an object to another
I'm currently using the solution of the accepted answer from this question. It works fine, but now I have the problem that some planes in my game have different rotations, which makes it unusable. Any idea how I could modify the position calculation so that the snapping takes the planes rotation into account?
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