This question was
closed Feb 14, 2017 at 09:34 PM by
hexagonius for the following reason:
User found his solution
Question by
Gianluca90 · Feb 14, 2017 at 02:29 PM ·
uiimageui imagecrosshair
Problem with reticle and image
Hello everybody, i'm making a VR app but i have a problem with reticle. When press play in Unity Editor, the reticle isn't visible when i watch an image. But In the game view the reticle is visible. what could be my problem?
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Comment
I think it's a problem of which camera renders the reticle, at least I think you're using more than one OR a canvas in screen space overlay and the other for something else... Anyway, make sure the reticle is rendered second.
Yes, there are two canvas. One for UI and another, forward the camera, to create a fade. However i solved the problem. $$anonymous$$y reticle is a sprite gameobject, i modified "Order In layer" in Sprite Renderer Field. I wrote 1000 rather than 0.