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Question by Predbites · Feb 12, 2016 at 09:42 PM · c#transformfloat

Can I compare a Transform variable (x, y, z) against float variables?

I am trying to create a "Return to spawn" C# script but I am strugling.

On start, I set a Transform variable to the gameObject.transform and I set three float variables to the game objects x, y and z starting values.

I want to set a variable to the distance from the object to their spawn point so they will stop moving once they are close and I know that the following can work:

distToSpawn = Vector3.Distance(myObject.position, transform.position);

but I want to use the x, y, and z float values I set at the start and I am not sure how. I do also want to compare the current object transform to the variables, is it possible to set a transform manually using the code so I can set them to the variable values?

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Answer by TreyH · Feb 13, 2016 at 03:07 AM

Just keep track of the start point?

 public Vector3 startPoint;
 
 void Awake()
 {
     startPoint = transform.position;
 }
 
 void Update()
 {
     float distToSpawn = (startPoint - transform.position).magnitude;
 }
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