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1
Question by phatpixels · May 20, 2014 at 03:27 PM · animationvariablespeedfloat

Float var to control animation speed?

Hello Everyone,

im looking for a way to control animation speed with a float variable. Any ideas for this newby?

 function Update () {
     model.animation.PlayQueued(anims[Random.Range(0, anims.length)]);
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Answer by Graham-Dunnett · May 20, 2014 at 04:14 PM

 var mySpeed : float = 1.2f;
 
 // in some code
 animation["Walk"].speed = mySpeed;
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avatar image phatpixels · May 21, 2014 at 08:41 AM 1
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Hi Graham, i tried the code below, but i get no response from my object. then i tried replacing the ["Spin"] with ("Spin") and an error appeared no expression of this type.

var mySpeed : float = 1.2f; var anims = ["Roll", "Spin"]; var model: GameObject;

 function Update () {
      
     // in some code
 model.animation["Spin"].speed = mySpeed;
 
 
 }

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