Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by $$anonymous$$ · Oct 08, 2016 at 05:37 PM · parsing errorcs8025

Need help with cs8025 parsing error

Im very new to Unity (literally started today) and i started following gamesplusjames's tutorial for a 2d platformer. So far everythting went well and i solved some problems by looking at already existing threads but i can't seem to figure this one out. as i said in the title it's a paring error.

 public float movespeed;
 public float jumpheight;

 public Transform groundCheck;
 public float groundCheckRadious;
 public LayerMask whatIsGround;
 private bool grounded;

 private bool doubleJumped;

 // Use this for initialization
 void Start () {
 
 }

 void FixedUpdate () {

     grounded = Physics2D.OverlapCircle (groundCheck.position, groundCheckRadious, whatIsGround);
 }

 
 // Update is called once per frame
 void Update () {
 
     if (grounded)
         doubleJumped = false;


     if (Input.GetKey (KeyCode.D)) {
         GetComponent<Rigidbody2D>().velocity = new Vector2 (movespeed, GetComponent<Rigidbody2D>().velocity.y);
     }
         


     if (Input.GetKey (KeyCode.A)) {
         GetComponent<Rigidbody2D>().velocity = new Vector2 (-movespeed, GetComponent<Rigidbody2D>().velocity.y);
         }



     if (Input.GetKeyDown (KeyCode.Space) && grounded) 
         
     {
         
         GetComponent<Rigidbody2D>().velocity = new Vector2 (GetComponent<Rigidbody2D>().velocity.x, jumpheight);
         doubleJumped = true;

         {
         GetComponent<Rigidbody2D> ().constraints = RigidbodyConstraints2D.FreezeRotation;
     }
                 
     {

             if (Input.GetKeyDown (KeyCode.Space) && grounded (!doubleJumped && !grounded))
                 ;

     } (it says the problem is here)

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by doublemax · Oct 08, 2016 at 09:05 PM

 if (Input.GetKeyDown (KeyCode.Space) && grounded (!doubleJumped && !grounded))

Did you type that code from somwhere or did you write it yourself? There is an operator missing after the first "grounded". Could be a "||", but i can't be sure.

 if (Input.GetKeyDown (KeyCode.Space) && grounded || (!doubleJumped && !grounded))
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image $$anonymous$$ · Oct 09, 2016 at 12:39 AM 0
Share

The problem might have come up because the tutorial was with an older version of Unity. But i added what you said and there's a parsing error on line 59, wich i think means that i haven't ended some brackets correctly since it's the last line.

using UnityEngine; using System.Collections;

public class controller : $$anonymous$$onoBehaviour {

 public float movespeed;
 public float jumpheight;
 public Transform groundCheck;
 public float groundCheckRadious;
 public Layer$$anonymous$$ask whatIsGround;
 private bool grounded;
 private bool doubleJumped;
 // Use this for initialization
 void Start () {

 }
 void FixedUpdate () {
     grounded = Physics2D.OverlapCircle (groundCheck.position, groundCheckRadious, whatIsGround);
 }

 // Update is called once per frame
 void Update ()  {

     if (grounded)
         doubleJumped = false;
     if (Input.Get$$anonymous$$ey ($$anonymous$$eyCode.D)) {
         GetComponent<Rigidbody2D>().velocity = new Vector2 (movespeed, GetComponent<Rigidbody2D>().velocity.y);
     }

     if (Input.Get$$anonymous$$ey ($$anonymous$$eyCode.A)) {
         GetComponent<Rigidbody2D>().velocity = new Vector2 (-movespeed, GetComponent<Rigidbody2D>().velocity.y);
     }
     if (Input.Get$$anonymous$$eyDown ($$anonymous$$eyCode.Space) && grounded) 

     {

         GetComponent<Rigidbody2D>().velocity = new Vector2 (GetComponent<Rigidbody2D>().velocity.x, jumpheight);
         doubleJumped = true;
         {
             GetComponent<Rigidbody2D> ().constraints = RigidbodyConstraints2D.FreezeRotation;
         }

         {
             if (Input.Get$$anonymous$$eyDown ($$anonymous$$eyCode.Space) && grounded || !doubleJumped && !grounded)
                 ;
         }

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

75 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

CS8025 Parsing Error 0 Answers

parsing error CS8025 2 Answers

error cs80525 parsing error i need help 1 Answer

Parsing error 1 Answer

Parsing Error 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges