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This question was closed Sep 15, 2016 at 11:29 PM by Zack148 for the following reason:

I have fixed the issue myself

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Question by Zack148 · Sep 15, 2016 at 11:08 PM · c#parsing error

Parsing error and Unexpected Symbol. Help!

using UnityEngine; using System.Collections;

public class PlayerContoller : MonoBehaviour {

 public float moveSpeed;
 public float jumpForce;

 private Rigidbody2D myRigidbody;


 public bool grounded;
 public LayerMask whatIsGround;

 private Collider2D myCollider;

 private Animator myAnimator;

 // Use this for initialization
 void Start () {
     myRigidbody = GetComponent<Rigidbody2D> () ;

     myCollider = GetComponent<Collider2D> ();

     myAnimator = GetComponent<Animator> ();
 }
 
 // Update is called once per frame
 void Update () {

     grounded = Physics2D.IsTouchingLayers (myCollider, whatIsGround);

     myRigidbody.velocity = new Vector2(moveSpeed, myRigidbody.velocity.y);

     if(Input.GetKeyDown(KeyCode.Space)    || Input.GetMouseButtonDown(0))
     {
         if(grounded)
         {
             myRigidbody.velocity = new Vector2(myRigidbody.velocity.x, jumpForce);
         }
     }

     myAnimator.SetFloat ("Speed", myRigidbody.velocity.x)    

}

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