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Question by Freewill645 · May 08, 2014 at 11:42 AM · horizontal movement

how can i instantly change the the direction of a force and speed aplyd to a 2D object

I am making a 2d sidescroller and i want that if the character changes its direction the speed he is traveling at in 1 direction is also used in the other direction

 h = Input.GetAxis("Horizontal");
     if(Input.GetKey(KeyCode.LeftArrow))
             {
                 if(h*rigidbody2D.velocity.x < maxSpeed)
                 {
                     rigidbody2D.AddForce(new Vector2(Time.deltaTime*speed*(h*rigidbody2D.velocity),0));            }
             }
             if(Input.GetKey(KeyCode.RightArrow))
             {
     
                 if(h*rigidbody2D.velocity.x < maxSpeed)
                 {
     
                     rigidbody2D.AddForce(Vector2.right*Time.deltaTime*speed+(h*rigidbody2D.velocity));
                 }
             }

any suggestions on how to do that? thanks in acvance

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Answer by hippysniper · May 08, 2014 at 12:42 PM

In stead of imidiatley applying the force to the object you could store the value of the force and apply in which direction you require.

eg

 if(Horizontal != 0 && currentSpeed < max speed){
 currentSpeed += 0.1 * time.deltatime;
 } 
 
  rigidbody2D.velocity = new Vector2(currentSpeed * Horizontal,0);

being that Horizontal is from -1 to 1 any value for current force will be applied appropriatley.

i hope it helps

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