Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by tqkiettk10 · Dec 29, 2015 at 05:21 AM · assetbundlewwwbytes

cannot get bytes in WWW

Hi everyone. I try to store assetbundle but it donot work

  WWW download;
  string url ="file://"+ Application.dataPath + "/assetBundle/images";
  Debug.Log(url);
  download = WWW.LoadFromCacheOrDownload(url, 0);

   yield return download;

     AssetBundle assetBundle = download.assetBundle;
     if (assetBundle != null)
     {
         // Alternatively you can also load an asset by name (assetBundle.Load("my asset name"))
         GameObject go = assetBundle.LoadAsset<GameObject>("myasset");

         if (go != null)
             Instantiate(go);
         else
             Debug.Log("Couldn't load resource");
     }

    if (string.IsNullOrEmpty(download.error))
   {
            string cachedAssetBundle = Application.dataPath + "/savedassetbundle.assetbundle";
            System.IO.FileStream cache = new System.IO.FileStream(cachedAssetBundle, System.IO.FileMode.Create);
         byte[] bytes = download.bytes;
     cache.Write(bytes, 0, download.bytes.Length);
     cache.Close();

   }

here is error: WWWCached data can only be accessed using the assetBundle property! UnityEngine.WWW:get_bytes()

I can Instantiate my image but i can't get download.bytes?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Panchulonz · Apr 04, 2017 at 05:08 AM

you have to get the www inside an IEnumerator

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Bytes array always empty in WWW object (on WebPlayer) 0 Answers

How to determine validity of cached asset bundle 1 Answer

How to download multiple asset bundles in serial order? The error of "cant load 'name' assetbundle as it is already loaded" comes after first assetbundle download. Please help. Needed urgently! 0 Answers

Listing packages from web directory and loading them during runtime 0 Answers

Progress when using WWW.LoadFromCacheOrDownload 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges