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Question by shadowpuppet · Apr 30, 2017 at 07:49 PM · boolstringsvariable-definition

change the variable of enemy to attack

I have a helper robot in my FPS that currently attacks just one particular enemy. I also have an enemy manager that sorts out all possible enemies and priortizes the number 1 target so if multiple enemies are active then the robot will not be confused and go after the #1 priority enemy. That being said......how on earth can I get that info into my helper robot attack script?

currently the target is set to whatever variable I drag into the public slot in the inspector public Transform badGuy; I know how to retrieve the bool that is true in my enemyManager but how to I make use of that bool?

 if(enemyManager.Gatlin == true)
 badGuy = GatlinGun;
 
 //that is the jist of how I want to somehow take the bool set to true in my enemy manager and have that public variable of badGuy become the new enemy

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avatar image Matthewj866 · Apr 30, 2017 at 11:05 PM 0
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Hi there - may we have more information about enemy$$anonymous$$anager?

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