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Question by Han_Miyuu · Oct 30, 2021 at 05:48 AM · updateloopif-statementslogic

How to call unity event once every time my object reach destination in Update()?

 bool isUnityEvent;
 
 if (!isUnityEvent)
         {
             if (transform.position == TargetLocation)
             {
                 onReachTarget.AddListener(Test);
                 onReachTarget.Invoke();
                 isUnityEvent = true; 
             }
             if (transform.position != TargetLocation)
             {
                 isUnityEvent = false;
             }
         }

Here i already make the unity event trigger once in update, but when i move the TargetLocation and my object reach that destination the unity event doesn't trigger.

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Answer by Nikeneo · Nov 01, 2021 at 02:06 PM

Your transform must have the correct position in your code, it would be better to regulate this via a distance

 float dist = Vector3.Distance(transform.position, TargetLocation);
              if (dist < .5f)
              {
                  onReachTarget.AddListener(Test);
                  onReachTarget.Invoke();
                  isUnityEvent = true; 
              }

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