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This question was closed Feb 12, 2016 at 12:20 AM by TGMM for the following reason:

The question is answered, right answer was accepted

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Question by TGMM · Feb 09, 2016 at 01:40 AM · player movementmousepositiontopdown

Help with TopDownGame and mouse position following

I have a script that makes the player follow the mouse, and a GUI that pops out as a pause menu. Is there any way I can make the player not teleport to the mouse when I hit the resume button.

Edit: Maybe I wasn't clear with my question. I apologize for that. Searching, I found someone that had my same problem and they were discussing a solution which I do not understand. Something about GetAxis and GetAxisRaw. If someone could be kind enough to explain it to me I would really appreciate it.

User who had the same problem https://www.reddit.com/r/Unity3D/comments/1u0zpt/controlling_the_mouse_position/

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Answer by TGMM · Feb 11, 2016 at 09:58 PM

Finally got it.

 void FixedUpdate()
 {
     gameObject.transform.position = new Vector3(gameObject.transform.position.x + Input.GetAxisRaw("Mouse X") * speed, gameObject.transform.position.y + Input.GetAxisRaw("Mouse Y") * speed);
 }


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