Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by sayuki801 · Sep 05, 2015 at 01:09 AM · c#cameratransform

getting the position of player for the minimap to follow

using UnityEngine; using System.Collections;

public class MapFollow : MonoBehaviour {

 [SerializeField] public Transform target;

 void Update () 
 {
     gameObject.transform.position.z = target.transform.position.z;
     gameObject.transform.position.x = target.transform.position.x;
 }

}

This is the error:

Assets/IBN/MapFollow.cs(15,38): error CS1612: Cannot modify a value type return value of UnityEngine.Transform.position'. Consider storing the value in a temporary variable Assets/IBN/MapFollow.cs(16,38): error CS1612: Cannot modify a value type return value of UnityEngine.Transform.position'. Consider storing the value in a temporary variable

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by getyour411 · Sep 05, 2015 at 01:10 AM

A C# gotcha; create a new Vector3(someX, someY, someZ)

assign gameObject.transform.position to that new Vector3; you can't do the x= new x, y=new y z=new z stuff in C#

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Adamcbrz · Sep 05, 2015 at 03:08 AM 1
Share

Just to clarify a little. Position on a transform is a property with a getter setter. In c# you can't modify a properties fields of a value type. Vector3 in unity is a struct which is a value type. So what @getyour411 is saying is create a new vector3 and set the position to that.

 transform.position = new Vector3(target.position.x, transform.position.y, target.position.z);
avatar image sayuki801 · Sep 06, 2015 at 09:42 AM 0
Share

Thank you guys :))

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

how are Mathf.SmoothDamp and Mathf.SmoothStep different 1 Answer

C# locking Main Camera's Rotations 1 Answer

Distribute terrain in zones 3 Answers

GameObject transform relative camera 0 Answers

Multiple Cars not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges