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This question was closed Oct 19, 2016 at 11:04 PM by alex_e_m for the following reason:

The question is answered, right answer was accepted

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Question by alex_e_m · Oct 19, 2016 at 08:32 PM · physicsraycastissuelayer mask

raycast gets wrong layer

I have a sea on layer (4:"Water") and cube on "Ignore raycast" (cube's layer is not important). so I attach my script to the cube that trys raycast from cube's position to Vector3.down*30.0f on layer (NameToLayer) "Water". and it finds the cube !!!

can someone explain me how does it happened and how to fix this...

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Answer by doublemax · Oct 19, 2016 at 09:09 PM

The RayCast expects a LayerMask (32 bit field), you're passing a layer number (number from 0 to 31).

Use LayerMask.GetMask() instead of NameToLayer.

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Answer by alex_e_m · Oct 19, 2016 at 11:03 PM

it worked! thank u very much.

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