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Question by Icefinity · Jul 14, 2018 at 08:40 AM · camerasclipping plane

Multiple Cameras Clipping Modification On Area Enter

I have added a box collider and 'istrigger' enabled. (this is the area when in it the cameras near clipping change and when out of it , it changes back)

Made a character controller, tag(Player) , 1.8 height , 0.5 radius

I want when entering that area (the box collider area) to modify the near clippingall of my cameras to 0.3 and when exiting that area to modify it back to 1

What I got so far:

     private Component[] CamerasClippingModifying;
     public string TagOfCollidingObject = "Player";
 
 
     void OnCollisionEnter(Collision CollidingObject){
         if (CollidingObject.gameObject.tag == TagOfCollidingObject) {
             CamerasClippingModifying = CollidingObject.gameObject.GetComponentsInChildren<Camera> ();
             foreach (Camera c in CamerasClippingModifying) {
                 c.nearClipPlane = 0.3f;
             }
         }
     }
 
 
     void OnCollisionExit(Collision CollidingObject){
         if (CollidingObject.gameObject.tag == TagOfCollidingObject) {
             foreach (Camera c in CamerasClippingModifying) {
                 c.nearClipPlane = 1.0f;
             }
             CamerasClippingModifying = null;
         }
     }


The problem is , nothing is happening.

The Box Collider area has istrigger on

Character controller has a collider and "Player" tag

The camera is a child on the character controller with the tag "MainCamera"

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