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Question by ProfMonkey07 · Jul 02, 2020 at 07:01 PM · enemy aienemy spawn

spawned enemies not following player

there is a button in my game that instantiates an enemy prefab. the player in the enemy AI script is also a prefab but there is a copy of the prefab in my scene. I have tested and the enemy worked fine but when I turned it into a prefab and set the player in the AI to the player prefab the enemies just all bunch together in the middle of the map. does anyone know what I might be doing wrong?

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Answer by wewewu · Jul 02, 2020 at 07:36 PM

You can just find the player at start in enemy script

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avatar image ProfMonkey07 · Jul 02, 2020 at 08:05 PM 0
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could you please elaborate?

avatar image Chaos-Fusion · Jul 05, 2020 at 11:41 AM 0
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Guess something like this. Put this in the Awake or Start function.

 PlayerObject = GameObject.FindGameObjectWithTag("Player");

$$anonymous$$ake sure the player has its tag set to Player. When spawned, the enemy prefab will search for a gameobject that has the player tag. If it finds it, it assigns it to the player variable it is looking for.

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