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Question by matuksd · May 07, 2020 at 06:23 AM · buttonscript.call

Cant call void function from another script

Hello, i have void RegenerateDmg(int Dmg) in another script. I want to use it in script so i'm using PlayerHp(script name) ph; And i'm using it in void Use() which i use it in Button UI. It seems that i cant use it in void Use() but i can use it in Update(). I want when i'm pressing button i can call void Use() which has void RegenerateDmg(int Dmg).

 public class PlayerHP : MonoBehaviour
 {
     public int maxhp = 100;
     public int currenthp;
     public healthbar hp;
     public GameObject UseObject;
     void Start()
     {
         currenthp = maxhp;
         hp.SetHP(maxhp);
     }
     void Update()
     {
         if(Input.GetKeyDown(KeyCode.Space))
         {
             print("dmg");
             TakeDmg(10);
         }
         GameOver();
     }
     public void TakeDmg(int Dmg)
     {
         currenthp -= Dmg;
         hp.SetHP(currenthp);
     }
     void GameOver()
     {
         if(currenthp<=0)
         {
             SceneManager.LoadScene(2);
         }
     }
     public void RegenerateDmg(int Dmg)
     {
         currenthp += Dmg;
         hp.SetHP(currenthp);
 
     }
 }

 public class UseItem : MonoBehaviour
 {
     public PlayerHP ph;
 
     public void Use()
     {
 
 
         if (gameObject.name == "Apple Button(Clone)")
         {
             ph.RegenerateDmg(20);
         }
 
         Destroy(gameObject);
     }
     
 }

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