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Question by Grimmy · Mar 22, 2011 at 09:14 AM · functioncallback

How do I make a callback run?

My code looks like this but the callback print never runs? I am using pragma Strict. AM I doing this right?

Any ideas?

DoAFunction( "Hello", DoACallback);

function DoAFunction( arg:String, callback:Function ) { callback(arg); }

function DoACallback( myString:String ) { print(myString);//NEVER PRINTS }

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Answer by Bampf · Mar 22, 2011 at 10:59 AM

Works for me. Did you attach the script to an active GameObject in your scene?

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