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Question by Darky1 · May 17, 2013 at 07:50 PM · functionwaitforsecondsreturncooldown

Return without Break

I want do return a value from a function and let the function running.

 private var cooldown : boolean = false;
 
 public function HasCooldown() : boolean {
     if(!cooldown) {
         cooldown = true;
         return false; //Here i want to return false but let the function going
 
         yield WaitForSeconds(5);
 
         cooldown = false;
     }
     else{
         return false;
     }
 }


I know that I can start a new function to use yield WaitForSeconds, but I want to know if it is possible.

Hope you can help.

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Answer by whydoidoit · May 17, 2013 at 07:55 PM

No that isn't possible. As soon as you make a coroutine then it cannot return a value. Given you are using UnityScript you only have one way of getting any kind of "pseudo" return value from your function, and that is by passing a class to it, in which you set a value.

so:

      class CoolDownReturnValue
      {
         var hasCoolDown : boolean;
      }

      function HasCooldown(var retVal : CoolDownReturnValue)
      {
           if(!cooldown)
           {
               retVal.hasCoolDown = false;
               ...
               yield WaitForSeconds(5);
           }
           else
               retVal.hasCoolDown = true;
      }


      function CallIt()
      {
            var coolDown = new CoolDownReturnValue();
            HasCooldown(coolDown);
            if(coolDown.hasCoolDown)
            {
            }
      }

This will only work because the coroutine runs until the first yield immediately.

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avatar image Darky1 · May 17, 2013 at 08:01 PM 0
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Wow that was amazingly quick ...

Thanx for the answer.

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