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Question by Sudarshh123 · Apr 27, 2011 at 10:43 AM · linerenderermouseposition

Line erase Using Line Renderer

Hi i am new to this unity., i am writing a script which draws a line wherever the mouse position is,,,., but i want to erase the previous lines drawn..,!! using arrays.,.,!!! Its urgent., please help me out.,., here is my code,.,`var startWidth = 0.0005;

var endWidth = 0.0005;

//var aMaterial : Material;

var Line1Trace= new Array(20);

var line : LineRenderer;

var index:int=0;

var c1:Color;

var c2:Color;

var ppp = new Vector3();

var i:int;

function Start ()

{

line = this.gameObject.AddComponent(LineRenderer);

line.SetWidth(startWidth, endWidth);

line.SetColors(c1,c2);

// line.material = aMaterial;

line.useWorldSpace = true;

line.renderer.enabled = true;       

}

function Update()

{

var ray = Camera.main.ScreenPointToRay ( Input.mousePosition );

line.SetVertexCount( index + 1 );

Line1Trace.push(ray.origin);

ppp = Line1Trace.pop();

line.SetPosition( index, ppp );

index++;

Debug.Log( "Ray Origin " + ray.origin);

}

`

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avatar image Cyb3rManiak · Apr 27, 2011 at 12:06 PM 1
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Which lines would you erase? Do you only want the last line to be on? Last 30 lines? Do you want to erase when the user clicks the mouse, or automatically? What I'm getting to is - can you be more specific?

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