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Question by applejuices · May 05, 2014 at 01:08 PM · raycastvector3

Pulling a vector 3 back?

I have a raycast that when hits a brick, it deleted, or places. vut it places inside of the exitigng brick. how would I make it so that the hit place is actualy closer to the placer? like .1 vector closer.

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avatar image applejuices · May 05, 2014 at 01:11 PM 0
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this is hard lol

avatar image robertbu · May 05, 2014 at 01:20 PM 0
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For an accurate answer, please post your code.

avatar image applejuices · May 05, 2014 at 01:22 PM 0
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 var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
 var hits : RaycastHit;
 if(Physics.Raycast(ray,hits,500)){
 if(hits.distance > 1){
 Debug.Log("YUS");
 amount = amount + 1;
 var hitss : Vector3;
 
 hitss = hits.point;




This is really just it. it instantiates a brick where I t hits, then it rounds to the nearest 1vector on the grid.

avatar image applejuices · May 05, 2014 at 01:26 PM 0
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whoops Code is here.

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Answer by robertbu · May 05, 2014 at 01:39 PM

You can either back it up using the hit.normal:

 var hitss = hit.point + hit.normal * someValue;

...or you can reverse the direction used in the raycast:

 var hitss = hit.point - ray.direction * someValue;

'someValue' is either a variable or a constant indicating how var you want to back it up. For what I think you mean by "1 vector closer," replace with 1.0.

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avatar image applejuices · May 05, 2014 at 01:43 PM 0
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okay thanks. Also, what is normal?

avatar image applejuices · May 05, 2014 at 01:46 PM 0
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also it workedwell ,thanks

avatar image robertbu · May 05, 2014 at 01:50 PM 0
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A normal is a vector pointing perpendicular to a surface. Each arrow in the following image is the normal at that point on the surface:

alt text

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