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This question was closed Aug 20, 2012 at 05:14 PM by tigerfoot for the following reason:

The question is answered, right answer was accepted

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Question by tigerfoot · Aug 20, 2012 at 04:51 PM · directionlinerenderervectorpointdrawray

Vector direction to point

How do i convert Debug.DrawRay to LineRenderer?

 var lineRenderer : LineRenderer = GetComponent(LineRenderer);
 
 var aimEnd2 : Vector3;
 aimEnd2 = (aimStart - currentTouchPos).normalized;
 Debug.DrawRay (aimStart, aimEnd2*Vector3.Distance(aimStart, currentTouchPos), Color.blue);
 lineRenderer.SetPosition(0, aimStart);
 lineRenderer.SetPosition(1, aimEnd2*Vector3.Distance(aimStart, currentTouchPos));

That last line is not drawing Line Renderer properly. I know that's because DrawRay uses direction and LineRenderer.SetPosition is using exact point but i really get confused quickly when using vectors :)

The blue line is from DrawRay and the big one is from LineRenderer alt text

How can i convert that direction into the exact point in space? I hope the question isnt too confusing.

screenshot001.jpg (23.7 kB)
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Answer by Khada · Aug 20, 2012 at 05:00 PM

If you know the start position, direction and distance, you can calculate the end with ease:

 Vector3 vStart = X; //wherever the line starts
 Vector3 vDirection = X; //whatever your dir is
 float fDistance = X; //whatever your dist is
 
 Vector3 vEnd = vStart + (vDirection.normalized * fDistance);
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avatar image tigerfoot · Aug 20, 2012 at 05:04 PM 0
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$$anonymous$$an, i hate vectors... Works perfectly, thanks

avatar image Khada · Aug 20, 2012 at 05:10 PM 0
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Glad to help :)

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