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Question by MilenaRocha · May 09, 2019 at 05:09 AM · meshpositionvertexdrawray

DrawRay position && local/world position ERROR

Was trying to get the transform.position of the top face on a mesh (X0, Y0.5, Z0) Was getting some mistakes and tried to debug with 2 Draw Rays

DrawRay 1:

Debug.DrawRay(TopFaceMid, Vector3.up * 0.4f, Color.blue, 0.1f);

DrawRay 2:

Debug.DrawRay(transform.position, TopFaceMid, Color.blue, 0.1f);

DrawRay1 works perfectly. DrawRay2 starts in the position its supposed to, but ends on a very weird and apparently random spot, even tho its the same position the DrawRay1 starts on.

Any ideas?

PS. This is not exacly what im trying to do, but the error I get is the same. the position its different.

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Answer by MilenaRocha · May 09, 2019 at 05:18 AM

alt text

Here it is The yellow rays are supposed to be going from those edge vertex (PosAtual) to the mid point/blue dot (TopoAgua)


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