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Question by kk93 · Mar 10, 2014 at 05:21 PM · gameobjectcolliderlinerenderer

Connecting two objects with another object

Hello,

First off, I apologize for an unclear title - I didn't really know how to describe the problem.

This is the kind of object I wish to make:

alt text

In the above picture, there are three circular objects that are "connected" by a line. The circular objects will receive force in a random direction. The lines connecting the objects will stretch, retract, and re-position itself as the objects get pushed around.

I would do this with a LineRenderer, but the lines need to have colliders. Also, I was considering using a plane object, but to do this, I would have to come up with a function that stretches, rotates and re-positions the plane based on two connecting objects' location. I think can do this, but I also have a feeling that this is not the optimal way of doing this.

My question is this: is the above mentioned method the only way to achieve this, or is there a much cleaner method of doing something like this?

Thanks!

20140310_130355.jpg (214.7 kB)
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Answer by robertbu · Mar 10, 2014 at 05:46 PM

Positioning and rotation your quads to connect the disks is easily done. You likely want to use Rigidbody.MovePosition() and Rigidbody.MoveRotation(). But in looking at the diagram I have to wonder if using a hinge or spring joint would work.

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avatar image kk93 · Mar 10, 2014 at 05:53 PM 0
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Hinge component is perfect for what I am looking for. Thanks!

P.S. Could you write something below so I can mark it as an answer?

avatar image fafase · Mar 10, 2014 at 06:40 PM 0
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You can press the tick under the thumb down. I just did for you though.

avatar image kk93 · Mar 10, 2014 at 06:48 PM 0
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Thank you!

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