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Question by NPT_Luuk · Jul 15, 2014 at 02:10 PM · optimizationphysics2d

Unity 4.3 vs 4.5 physics2D.simulate performance

Hi all,

So I switched my game to the newest Unity version: 4.5.2f. I have a 2D game which consists of 1000 units all with a kinematic rigidbody / collider.

I simply do a:

 myTransform.position += myTransform.right * wanderSpeed * Time.deltaTime;
 

In 4.3 my performance is no issue at all I run at 200FPS. In 4.5 same scene, same project I run at 3 FPS. In profiler it seems Physics2D.Simulate is chunking away all the performance. I did see in the 4.5 changelog that there now is a Physics2D.Simulate property however if I set it to false I can't do any raycasting.

Unity 4.5 profiler screenie: screen1

4.5performance.png (110.6 kB)
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avatar image joe90 · Jul 31, 2014 at 09:53 PM 0
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Hi, I also have the same issue, did you work anything out?

avatar image Qrczak · Oct 01, 2014 at 07:07 PM 0
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Did You find any solution?

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