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Question by DroidifyDevs · Feb 02, 2016 at 05:20 PM · c#androidlinecpu usagecheap

What's the computationally cheapest way to move objects in a straight line?

Basically I need a highway with cars moving in a straight line on it. The only thing I need from the cars is to keep them moving in a straight line. What's the (resource) cheapest way to do this? I know I could use Unity's AI system, or a simple C# AddForce script. It is for an Android game which is why I need it to be as least-resource-consuming as possible.

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Answer by Jessespike · Feb 02, 2016 at 10:44 PM

It depends. Do you need AI? Collisions? Way points? etc....

I would guess simply translating the position would be the fastest:

  transform.position += transform.forward * speed * Time.deltaTime;

or maybe even velocity, if you know which way to go:

 // public Vector3 velocity = new Vector3(1,0,0);
 transform.Translate(velocity * Time.deltaTime);
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avatar image DroidifyDevs · Feb 03, 2016 at 01:16 AM 0
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No I don't need anything intelligent or collisions, I just need the cars to go in a straight line on a road (for visual appeal). It would be strange in a game to have a highway with no cars, or cars standing still. So I do need them to move. However, since they aren't important to the gameplay, I need them to not hog the CPU. Looks like your answer should do, thanks :)

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